IAT 410 – TEAM PENNE BLOG
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Week 11: Beta Submission
This week we were working on adding feature completion elements into our existing levels, building out the boss mechanic and designing its level. As we finished implementing animations, we placed them in and tested it to see how it fit into gameplay and observe the testers’ responses. After our test sessions, we started working on… Read more
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Week 10: Continuation of Beta Code, Audio, & Animations
INTRODUCTION This week our team continued on the development of our game. Specifically, developing the boss level was the primary intent for this week. Further, our team also endeavored to create animations, plan out audio, implement minor features, as well as work on the game design document. Finally, we also prepared for our upcoming playtesting… Read more
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Week 9: Further Iterations & Code Debugging
Introduction This week our team worked on making further iterations on our level designs and character physics in response to industry professionals’ feedback. We also participated in boss mechanic discussions in preparation for the later levels of our game. Code Improvements We improved the movement mechanics of player characters through acceleration and deceleration physics. This… Read more
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Week 8: Alpha Code Testing
This week was the submission week for our alpha code. A playable level with defined goals that is more than just an environment to test out game mechanics, compared to the original prototype of the game. This week was all about our playtesting. We broke our playtests into two separate days in order to make… Read more
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Week 7: Alpha Code
For this week, began working on our level design document and finalizing level designs to build out our alpha submission. Based on initial level designs, we iterated on them to build out an appropriate level that we felt suited the puzzle difficulty and intensity scaling. Continuing on, we have started on the alpha code submission’s… Read more
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Week 6
This week our team focused on the idea of interactions. We received plenty of feedback and our main concern was how players would know how to play and where to go. Before we had messages pop up or explicitly have to tell the player what button does what and what they can interact with. We… Read more
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Week 5: Playtesting, Refinements, & GDD V2
Overview This week’s primary focus involved external playtesting sessions followed by a period of reflection of the feedback received from the sessions. Additionally, this week, prior to conducting any external playtests, some of the minor bugs were sorted out. With all these aspects set in place, we also focused on the second version of our… Read more
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Week 4: Prototyping & Game Testing
This week our team worked towards creating the first playable prototype and revising our game through playtesting feedback. We also began refining our previous GDD to reflect our current progress, along with constructive questions for our playtesters. Prototyping We started off the week by creating the first playable prototype with working game mechanics and assets.… Read more
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Week 3 – Game Design Doc
This week our team focused on refining the gameplay and especially the narrative elements. We created our initial game design document with most of the elements already quite thought out, so it was a fairly quick process. However, the narrative was the most reworked element. We discussed the game flow and did not have to… Read more
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Week 2 – Research
This week, all team members independently delved into different aspects of our gameplay. We specifically focused on the water and earth mechanics, effective level design and flow and collaborative communication on a screen. We also started ideation for early level design and mechanic implementation. Happy Glass is a mobile game where the player draws a path… Read more
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Week 1 – Ideation
Our process this week was discussion based mainly trying to hash out our game concept, narrative, core/secondary mechanics, game progression, and our work schedule moving forwards. We started off with a very broad ideation phase, listing off several game types and concepts we were potentially interested in making. We also listed games with mechanics, concepts,… Read more